Writing from the glands of scientific theory

His griefs grieve on no universal bones, leaving no scars. He writes not of the heart but of the glands. -W. Faulkner Recently, I’ve been quite busy working on a script narrative for a computer game that I’ve been working on for nearly 2 years now. It’s not the same game that I started out with. Indeed, I have […]

Tokyo Ghoul – 5 Years After

I had started out as a freelance in my previous company, and then a year later, I became a permanent staff as a CG supervisor. A CG supervisor’s responsibilities may encompass many things. Or, inversely, may encompass only a narrow field. This depends on the company’s expectations from the role and the person. As such, some write certain […]

Kerry Logistics’ Video Wall

This project is not classified as a commercial. It was meant to be privately displayed inside the company’s (Kerry Logistics) reception area. It’s a couple of metres high, six times across. Pretty big, if you ask me, though I’m sure there’s always some guy who can pee higher. There always is. Anyway, that’s the reason […]

Commercial: My Tax

My last NZ-based shoot. These were a series of commercials. We shot in around Christchurch in many different locations for several days. Rob McLaughlin was director, and Warwick Wrigley the DOP. This was a great experience working with this crew. In this project I was primarily the on-set visual effects supervisor. Back in the studio, […]

Commercial: Pepsi Emoji

  This project, far in time (relativistically, not relatively, since I’m feeling scientifically pretentious at the moment for no apparent reason I can point out), is but a blur to me. Done primarily by Terry (rendering), I helped by the theoretical workflow and literal rigging of the bottles, including the liquid inside the bottles. The […]

Commercial: Turners Car Auctions

Almost forgot about this one. Probably because I simply rigged the characters here. This was Dan’s job and I was asked to rig about four characters for this campaign. Quite straightforward, especially since this is bread-and-butter stuff for AdvancedSkeleton.

3400AD: Set concepts

These are some of the concepts I’ve been working on which were based on the initial write-up for the idea of the game. The drawings depict several locations that feature heavily in the game, some of which I had no idea how they looked like until I got down to actually drawing them. Each drawing […]

Commercial: Tip Top Popsicle Smoothie

This one was a long, drawn-out schedule. In order to accommodate its numerically-challenged budget, it was thought that the schedule could be extended to several months so that we could put in other jobs in between this one. However, near the end of the schedule, we started picking it up again in earnest, and ended […]