I had started out as a freelance in my previous company, and then a year later, I became a permanent staff as a CG supervisor. A CG supervisor’s responsibilities may encompass many things. Or, inversely, may encompass only a narrow field. This depends on the company’s expectations from the role and the person. As such, some write certain […]
This project is not classified as a commercial. It was meant to be privately displayed inside the company’s (Kerry Logistics) reception area. It’s a couple of metres high, six times across. Pretty big, if you ask me, though I’m sure there’s always some guy who can pee higher. There always is. Anyway, that’s the reason […]
My last NZ-based shoot. These were a series of commercials. We shot in around Christchurch in many different locations for several days. Rob McLaughlin was director, and Warwick Wrigley the DOP. This was a great experience working with this crew. In this project I was primarily the on-set visual effects supervisor. Back in the studio, […]
This project, far in time (relativistically, not relatively, since I’m feeling scientifically pretentious at the moment for no apparent reason I can point out), is but a blur to me. Done primarily by Terry (rendering), I helped by the theoretical workflow and literal rigging of the bottles, including the liquid inside the bottles. The […]
Almost forgot about this one. Probably because I simply rigged the characters here. This was Dan’s job and I was asked to rig about four characters for this campaign. Quite straightforward, especially since this is bread-and-butter stuff for AdvancedSkeleton.
This one was a long, drawn-out schedule. In order to accommodate its numerically-challenged budget, it was thought that the schedule could be extended to several months so that we could put in other jobs in between this one. However, near the end of the schedule, we started picking it up again in earnest, and ended […]
This is a very old (almost 3 years) project. This was a series of animals being interviewed: a lizard, a hairy pig, a sheep, and a possum. I had worked on the lizard, and the pig, too. We said, “just shoot a pig without hair; pigs don’t usually have hairs anyway”. Then, of all the […]
The ad was shot on several locations; an amusement park called Rainbow’s End, in Fort St in Auckland’s CBD, and in the company’s car park set up for greenscreen. One of the more exciting bits of this project is that we employed a drone (carrying a Blackmagic) to shoot the rollercoaster when it was doing […]
My only contribution to this spot was the still frame of the moustaches. Done in Maya using Maya Fur and Maya Hair. Not much can bee seen from this distance and grade, but it was really nice hair. Trust me. It was nice.
This is the first project I ever done for my current company (as a freelancer). My contribution, simply, was the RF fluid sim at the end. Dominic wanted to simulate the twisting shape that forms usually at the nozzle of a spout or tap, so he twisted his golden ribbon. I couldn’t get RF to […]