CITIZEN – introduction

For the past 7 months I had been working on prototype of an isometric ARPG video game. It’s called CITIZEN, which used to be referred to as 3400AD in this blog. Of course, the game’s concept has evolved drastically since then.

I had completed the prototype about 3 weeks ago, and released an early video sampler of some of the gameplay. I feel that it’s yet to evolve further still, in style and in the narrative.

The prototype was completed in Construct 2, an HTML5 framework. I had originally intended to complete the game in Construct, but for many reasons, I decided to use Unity instead. After all my experimentation, I might as well take advantage of my acquaintance with it.

I had thought of writing my development notes on this blog, but I figured it would be hard to re-factor it for purposes of technical history and documentation, which is the primary role of my development notes. So I created a new Unity-specific development blog specifically for this project.