Commercial: Telecom (Jeff the Lizard)

Click to play video.
Click to play video.

This is a very old (almost 3 years) project. This was a series of animals being interviewed: a lizard, a hairy pig, a sheep, and a possum. I had worked on the lizard, and the pig, too. We said, “just shoot a pig without hair; pigs don’t usually have hairs anyway”. Then, of all the kinds of pigs to shoot — man alive — they had to shoot a hairy pig. Just brilliant.

For the lizard, I had gone to a recce earlier to the owner of the lizard, and shot my reference photographs there. The reference photographs were primarily used to construct the head model. It was partly used, in combination with the actual graded footage, to texture project back to the model. The lizard was straightforward enough to do, helped by the fact that it wasn’t fidgeting around.

But, on the other hand, the pig, for some reason or other, was being fed by the trainer while shooting — perhaps to keep it from going nuts — and thus kept chewing; its head kept bobbing around. Not that it was an issue of object tracking, but the fact that the pig was supposed to be talking. It was not possible to remove the bobbing even after the mouth was replaced, so the net effect looked like the pig was suffering from some uncontrollable spasm during its interview. I can’t find the video anywhere online; it would have been a good laugh.

Furthermore, because it was a hairy pig, projections didn’t completely do the trick. Poly planes were used to create hairs and break the silhouette to make it work. In my opinion, however, it wasn’t that effective. Unfortunately, there was no time to get into it. I think I spent a week per character and sleeping at the office for several nights.

In this project, we decided to let one artist handle one or two whole characters, as opposed to multiple people going through each animal. However, if memory serves, I did all the head object tracking. And then for the rest, we concentrated on our assigned characters: modelling, rigging, animating, texturing, etc. We also did our work comps, but it had ultimately gone to the Flame suites to be graded in.

Commercial: TAB (Rollercoaster)

TAB_thumb_1
Click to play video.

The ad was shot on several locations; an amusement park called Rainbow’s End, in Fort St in Auckland’s CBD, and in the company’s car park set up for greenscreen.

One of the more exciting bits of this project is that we employed a drone (carrying a Blackmagic) to shoot the rollercoaster when it was doing its slow climb. I helped advise the drone pilot and cameraman on the storyboarded shots. It was quite cool to see a custom drone in operation, to hear the pilot talk about his work, admire the tech and engineering.

So when it was time for the CG to start, it felt a bit boring.

Same ol’, same ol’, as I always say. Yup, someone modelled the rollercoasters; yup, someone modelled digital doubles; yup, I matchmoved; yup: I texture projected a set; yup: they pixel-fucked every frame in the name of Continuity. “Give me a reflection pass, please!” I’ll give you a reflection, all right.

A job is only interesting if the subject matter is worthwhile, or if it’s a technical challenge. Apparently, this was neither. But something’s got to pay the bills, eh?